package com.pdg.android.splorr.states;

import com.pdg.android.splorr.R;

public enum UICommand {
	NONE(R.string.empty_string),
	MOVE(R.string.ui_command_move),
	TURN_LEFT(R.string.ui_command_turn_left),
	TURN_RIGHT(R.string.ui_command_turn_right),
	TURN_AROUND(R.string.ui_command_turn_around),
	SEARCH_WALL(R.string.ui_command_search_wall),
	OPEN_DOOR(R.string.ui_command_open_door),
	UNLOCK_DOOR(R.string.ui_command_unlock_door), 
	VIEW_ROOM_ITEMS(R.string.ui_command_view_room_items), 
	SEARCH_FOR_ITEMS(R.string.ui_command_search_for_items),
	SEARCH_FOR_TRAP(R.string.ui_command_search_for_trap), 
	CLOSE_DOOR(R.string.ui_command_close_door),
	EXAMINE_LOCK(R.string.ui_command_examine_lock),
	MARK_WALL(R.string.ui_command_mark_wall),
	PLAYER_INVENTORY(R.string.ui_command_player_inventory), 
	MAIN_MENU(R.string.ui_main_menu);
	private int stringId;
	UICommand(int theStringId){
		setStringId(theStringId);
	}

	private void setStringId(int theStringId) {
		stringId = theStringId;
	}
	
	public int getStringId(){
		return stringId;
	}
}
